

After this animation, the victor's series symbol appears before zooming out into the background of a tinted stage (in the color of the victor's damage meter), with the stage consisting of a checkerboard floor and clouds in the distance.

Among these are by falling apart in a checkerboard pattern and folding into a paper plane before flying away. In Super Smash Bros., a transition animation plays before transferring to a black screen.

In Team Battles, holding any direction does nothing. Also, the held pose might be changed to a different one in replays. Holding directionally down on the D-pad will not determine anything, and the pose will be chosen randomly. In SSB4 and Ultimate, the victory pose can be chosen by pressing the D-pad up, right, or left. The B, Y and X buttons, (or up, left, and right on the D-Pad) on the GameCube controller can be held down before the victory screen to choose a pose. In Brawl, the game follows a mechanic similar to its predecessor. In Melee, holding down B, Y, or X determines the victory pose that will occur. However, if the player is holding down on a specific button during the match's end, it will force the character to use a specific animation. Main article: List of victory poses (SSBU) Choosing a pose
